Strategy guide: how to win at Mycelium

Mycelium is easy to start and hard to master. These tips go from your first minute to the endgame. If you haven't played yet, read How to play first: everything here builds on the supply-line rule.

The opening (first 30 seconds)

Pick a good spot during the spawn phase

You get twenty seconds to move your starting colony. Look at the map preview: a spot with open soil around it grows faster than one wedged against rock, and a spot near violet nutrient soil pays you back for the whole match. Starting next to a narrow passage is good later (it's easy to defend) but slow early.

Grow in several directions, with medium sends

Early on, free soil only costs 1 biomass per cell, and your income depends on how many connected cells you have. Sending around 30 to 50% at a time toward a few different directions grows you faster than one giant push, because each attack only grows from the part of your border that faces its target.

Grab nutrients first, logs when they're on the way

A nutrient cell gives +0.5 biomass per second for the rest of the match, as long as it stays connected. A patch of twenty cells is worth +10 per second, as much as your whole base income. Logs are a one-time gift (+8 per cell): nice when they're on your path, not worth a detour.

Protect your own supply lines

Most matches are lost, not won. The classic mistake is a long, thin arm of territory reaching toward a bonus or an enemy. One cut and everything past it withers in three seconds.

Attacking: cut first, absorb later

Close-up of two colonies fighting along a root
Fights happen along borders. The thinnest part of an enemy's border is where you strike.

Running straight at an enemy's origin is the most expensive way to win. Their healthy cells cost up to 10 each, and they have time to answer. The efficient way is to cut:

  1. Find the thinnest part of their territory: a neck, a corridor between rocks, a long arm.
  2. Click right on it with a solid send. Taking a few cells there splits their network.
  3. Everything past the cut is now cut off: it costs you only 1 biomass per cell, and it dies in three seconds anyway. Grab it, or let it wither.
  4. Their income drops with the land they lost. Now go for the origin.

A colony that just made a big push has spent its biomass and is cheap to hit. Watch the attack list at the top left: a big outgoing attack from a neighbour is your window.

Defending: answer attacks fast

Incoming attacks show in red at the top left, with the biomass left in them. When one comes, the best answer is usually to attack the attacker back: your attack clashes with theirs and both lose the same amount. If you answer with as much as they sent, their attack simply disappears. Counter-attacking also threatens their now-weakened border.

If you can't match the attack, protect what matters: reinforce the neck that leads to your origin, and let an outlying arm go rather than losing your heart.

Using Spore bursts well

Using Mycotoxin well

A cloud kills every cell inside it for twelve seconds, yours included, and makes poisoned enemy cells cost you just 1. Used well, it's the best way to cut a thick border:

Map-specific tips

See all of them on the maps page.

The endgame

With two or three colonies left, everyone is big and every attack is expensive. Patience wins here:

Try these on the bots first (Hard is a good test), then in Quick play.
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