Updates

Mycelium is new and changes fast. This diary covers what changed and why, newest first. Most changes come straight from players' feedback, so keep it coming: myceliumplay@gmail.com.

Online clicks feel instant

In online matches every click travels to the server and back before it takes effect, so that every player's game stays identical. Players far from the server could feel that delay. Now the target ring and the amount you sent appear the moment you click, and the server's answer takes over seamlessly.

Three new maps, flying spores and a sharper Mycotoxin

Play again with the same friends

A tutorial for new players

A two-minute guided match now teaches the basics one step at a time: growing, sending more, nutrients, supply lines, spores, attacking and absorbing. It is offered on your first visit and always available next to the Start button. The tutorial bot never attacks you, so nobody loses while reading. Mycotoxin's cooldown also went from 45 to 15 seconds.

Bigger moments, slower fights

Smoother online play

A clear Leave button in online lobbies, friendlier bots when real people play together, a camera that can look past the map's edges, and several bug fixes (including clicks that did nothing right after absorbing a colony).

Online multiplayer, abilities and sound

Day one: the first playable version

The first prototype: a fungus colony, a few bots, and the supply-line rule that makes cut-off land wither. Later that same day came the start menu with map styles and sizes, the spawn phase, nutrient soil and rotting logs, four bot difficulty levels and the reward for absorbing a colony.

See what's new for yourself.
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